Title Super Skidmarks Game Type Driving Players 1-8 (on AGA) Compatibility All HD Installable Yes (See below) Submission Jason Compton This Amiga Report review appears here by courtesy of Jason Compton Review The premise of Skidmarks and its successor is simple enough. It almost seems as though the developers, Acid Software, brainstormed and came up with "Hey, what about a racing game where you leave marks on the track?" Thus was a legend born. Super Skidmarks is the sequel to the game that dared ask that question. It sports AGA and ECS compatibility (which dictates the prettiness of the game: AGA players can race up to 8 cars while ECS users are limited to 4. (Cut those in half if you want to haul trailers on the cars you race, which is neat but somewhat silly.) The race takes place on a large, multi-screen track, although link options and AGA's ability to display a high-res screen cuts down on the amount of scrolling necessary. With link options and split screening, you can get a considerable number of friends in the game. Lots of cars and lots of tracks are the order - two disks of cars (and you can roll your own with Imagine) and 4 disks of tracks. Unfortunately, you can't install the game to HD, as Acid claims it would encourage piracy. There was supposed to be a special installer coming, but it hasn't surfaced yet. Dual floppy drives are nice, but not necessary to play the game. The racing feels fast and smooth in Tournament mode (where you have a limited number of "replays", which you lose if you fail to finish first in a race), but it is sluggish in the regular race mode, presumably as a training level for the tournaments. Having this more flexible would have been appreciated, however. One complaint is that the Skidmarks racing model prevents you from going outside of the boundaries of the track, whether or not you're in the air. This makes for some irritating "bounces" off of the track, making for a ridiculous concept when you fly through the air and your forward motion stops dead. It's all part of the game, but not a very "friendly" part. The computer players provide a challenge at first but after a few hours of racing should no longer be a serious enough threat to totally knock you out of competitions. Super Skidmarks has flexible serial link options (no TCP networking, though) so playing with friends is encouraged on several levels. Complaints? Well, the wheels on the cars don't turn. Detail counts for a lot, and Super Skidmarks does a good job of keeping it up graphically, but the static car images are a minus. Actually, the whole "disregard for physics" is a bit of a problem (sideswipe collisions actually increase the speed of both cars, which most physics students would have a problem with), but it IS a game, after all. I also found the game somewhat unstable on an A3000, with crashes during disk loading. This didn't show up on an A4000, however. Super Skidmarks is an extremely playable game for an individual, but is better suited to a party or friends environment. It's not realistic, but it's a lot of fun. Super Skidmarks Review Correction I should clarify. There IS a hard-drive installer, but it's not shipped with the software.