Title Super Stardust AGA Company Team 17/Bloodhouse Game Type Shoot-em-up Players 1 or 2 Compatibility AGA HD Installable Yes (not 040/060?) Submission Jason Compton This Amiga Report review appears here by courtesy of Jason Compton Review Did you think you had hit the height of Stardustdom? Enter Super Stardust. You'll be pleased. Super Stardust AGA is a high quality, high class project. For those of you unfamiliar with the game, it is the 90's Asteroids. Wonderful high-detail rendered asteroids with beautiful backdrops, one big (TOO big for the job, if you ask me) ship flying around trying to blow them all up. In the meantime, enemy ships drop by and try to kill you in innovative ways, like dropping bombs, shooting fire at you, or cloaking and becoming invincible, flying around, then decloaking just long enough to shoot a rocket at you. If you're particularly lucky, the power-ups you get from the asteroids will keep you alive, and the weapons you can steal from destroyed transports will keep you fighting. After 6 repetitions, a huge imposing ship with lovely graphics and nasty weapons tries to kill you. After that, you're dropped into a tunnel, where the asteroids zoom by you at high speeds in 3d while you shoot them and avoid mines. Don't worry about the plot. It's silly. An evil professor kidnaps the same princess he kidnapped in Stardust and wants to destroy everybody else. But it does make for a good Star Warsian scrolling intro text, (whose quality outshines that of X-Wing's attempt...) There's really not much else to say. The game is visually stunning. Were I a British reviewer, I might go so far as to say it's gobsmacking. But in any lingo, the game is incredibly beautiful to behold. As far as playability goes, it is a bit difficult to coordinate weapon changes, as it requires pausing the game with the spacebar, making the changes, and resuming...but dropping a hand from your controller to hit the spacebar is a lot to ask for. Things can happen so fast in the game... Speaking of control systems: it IS worth pointing out that there is a CD32 version of this game available. Team17 only sent me the AGA version, but the manual covers both, and indicates that the CD32 control system for switching weapons is far superior. However, for some reason, it wasn't implemented on the AGA floppy version. Now, I understand that there's no real reason to play the floppy version on a CD32 with the CD32 pad, but as we move into the 3.1 age, CD32 controllers CAN be a reality for AGA machines. Strange shortsightedness. I mean, it wouldn't have hurt to allow for it... The game isn't, of course, a direct rehash of Asteroids. The concept of depletable ship energy (drained by collisions) and a shield (limited usage, of course) come into play, and the old "hyperspace" escape is gone. The aforementioned graphics are a far cry from the black and white wireframe of long ago, and the sound is terrific...even from floppy, the musical tracks are mixed cleverly with the sound effects and strange voice which informs you of which power-up you've obtained, in case you were too busy watching the 6 small asteroids hurtling at you to notice. When the game is done, you're presented with a detailed summary of your gameplay, and an insulting one-line ranking. (Well, let's just say it's insulting below the pre-programmed high score.) While it's PAL-only, it's at least nice enough to boot directly to it without any user intervention. If you like, the 5-disk extravaganza can be installed to hard drive. It requires a reboot of the system to play from HD, however, and we were unable to play from HD on our 4000/040. (it works just fine from floppy, however.) A password system exists, but it's a bit harsh...the passwords place you BEFORE tunnel sequences, meaning you have to survive them and complete the entire 6-screen world each time you replay. Speed difference is undetectable between the CD32/Fastram and 4000/040. My feelings about Super Stardust can be summed up as follows: Take a CD32 or 1200HD, put it in a stand-up console, wire up a sturdy arcade-style controller, and stick it in an arcade, coin box and all. It's really that good, and it's really that playable.