Title Scorched Tanks Version 2.0 Worms Publisher Shareware Public Domain (individual) T Game Type Combat Sim Players 1-4 HD Installable Yes Compatability min A500+ Submission Terry Everest D Review Scorched tanks is arguably the greatest 2D battle game ever created and it contends closely with Worms although it is not as finished in most areas. Starting with its weak points, you have to admit that the graphics are poor and compare closely to the PC parent game Scorched Earth. Ever since I illegitamately played Scorched Earth on the RM Nimbus PC's at school I was hooked. I fervently wished at that point (when Amigas were still the best games machines around) that someone could put it on Amiga. Some years later I was looking through PD adverts in my Amiga Fomat and found a game called Scorched Tanks. I instantly remembered the PC game and excitedly phoned up the order line. To my pleasure they assured me it was a near straight conversion of Scorched Earth written by an American Amiga buff. I believe it cost me £2.50 including postage and packaging which is the bargain of a lifetime. First of all there is the options screen and it may not be pretty but it is impressive. You can have up to four players, human or computer and the amount of money each has is alterable. The computer skill levels can be changed, as can their offensive/defensive stance. Even better there is a large other options page from which you can tailor the game to your preferences and your machine. In it you can alter the gravity strength, decide the level of wind or turn it off (default). You can reduce or increase the size of explosion and also the type of terrain the game is played on etc. The better machines will get the option of a larger playing area and therefore better graphics. Also some "excellent" music is promised to those with a normal size Amiga. Once you've decided your options the game can begin and you go to the Weapons Selection screen. Now is when you get all excited and the mind boggles at the choice. There are a massive 70 weapons available and most of the tool type weapons are also offensive. Not only are there weapons though in this game (and I will elaborate on the weapon front later) but there is also the marvellous invention of Shields. Shields cost money and come in units of ten for a certain price. There are many types of shield all of which have interesting and useful properies which determine their cost. The most basic type is the ABSORB shield it comes in 3 strengths of which the third is strongest. It works by absorbing most of the damage into the shield instead of the tank. Imagine that a certain weapon hit is going to do you 40 damage. Since your tank has 50 damage you would be nearly dead without a shield. If you have bought 60 ABSORB 3 then it will take the lot leaving you with 20 ABSORB 3 . If you only have 30 ABSORB 3 when you are struck the shield is destroyed and 10 damage goes to your tank. The weaker shields are less efficient . Next there is the REFLECT series of shields which there are 3 of. They are only damaged when hit indirectly by the blast radius. If there is a direct hit the missile reflects off the surface and continues on a suitable trajectory (missing you). The cheaper reflect shields are more likely not to work from time to time. Similarly the three MAGNETIC shields dont take damage easily. Missiles are deflected magnetically without touching the shield surface. These shields are cool and good. Also there is a DISPLACER shield which magically moves the shot aimed at it to another location which is random. The DETONATOR shield prematurely explodes missiles in midair but can fail. The EXTERMINATOR shield sucks in the weapon used and you are then able to use it as yours! Finally the FEEDBACK shield is the most expensive and reflects the missile straight back to whoever fired it and that can be lethal. There are problems with this game of course like poor graphics and you have only one tank to control and it costs quite a lot to use the move tank devices. The game is not as free flowing or lovable as worms but it has its benefits. Inside the game you get an angle and power meter which you can alter at your leisure with the mouse or keyboard. Selecting your weapons from your inventory is also pretty easy. You will spend hours perfecting your aim against the computer and proper use of certain weapons and devices is essential. Soon though you will start to consistently beat the computer and then you can take on some real opposition. Playing against other people is the whole point of games like this and as ever rivalry runs deep. Make sure you have parachutes and move tanks, know the best way to attack each shield and be a good shot. Learn all the weapons quickly so you can buy the best and use them properly. This is no doubt a great game which can be played for five minutes or as many hours. Admittedly there is no ultimate aim but youll be too busy for that mastering the complexities of a pineapple bomb in strong winds. If youve got Worms GET THIS NOW because you are likely to play Worms one day and switch to S T the next. I found the two are complementary and if anyone wants to write a game incorporating the best of both you can have my money in advance! If you dont like worms, get this 'cos its less cute and more brute even if largely basic. This is for those who like multiplayer games and simple fun. It is a fantastic release and you might look out for the latest version 3.0 which is said to have 100 weapons, more shields and more extras. This version alone gets 80% especially on an old machine. ...and the score is Worms 15, Scorched Tanks 70 (but I still like Worms as much). This review is finished but for the completist I have given an appendix of some Weapons from Scorched Tanks: SINGLE SHOT You have an infinite supply, low damage and size. BIG SHOT Cheap powerful and easy to hit with, stock weapons with red explosion. TRIPLE SHOT Three small blasts, not great. SKIPPER These jump across the map and explode each time they land. DIRTBALL An expanding ball of dirt covers your target , making them hit themselves possibly. LASER You shoot a guide for this orbital laser cannon, quite impressive if you hit. NUKE Large red ball of almost certain death, and the MEGA NUKE well. . . MOVE TANK The only way of moving but very valid tactically. FIRECRACKER Tiny explosions which ignore shields and are great. CASCADE Splits into warheads of different size and colour causing massive damage. PINEAPPLE Splits when approaching enemy into eight yellow warheads in a radial manner. MINIGUN Fires a series of shots to exactly the same spot and does big damage. TIMEWARP Three successive large pink missiles are fired a large hole occurs. CRIMSON FLOOD The land flows with molten rock and whole valleys are filled. GRAB BAG A random weapon but usually a good one. DIRT INVERTER Lifts the ground up and allows enemy tank to get buried under the inverted soil. The final weapon fires eight large warheads rather like an AIRSTRIKE from Worms.