Title Simulcra Game Type 3D Action Company Graftgold Players 1 Compatibility Unknown Submission Richard Byrne Review Simulcra is big. Too big by far, using the trainer I played the thing for nearly two days solid, over somewhere near fifty levels and suspect I was about half way though. Determination was replaced by intense boredom and I gave up. But what is it? You take control of a small space craft- it can drive, fly and shoot lasers and missiles. Your flight and missiles are limited and so must be used carefully. The levels are a series of connected platforms of varying sizes, all at the same height, and are of course populated by baddies. There are turrets, assorted tanks, planes, mines, generators and gun posts. By shooting these baddies you score points and find power ups, these can be lives, shields, flight fuel, missiles or upgrades. To complete a level you must reach the exit on the map, however surrounding the screen is a harmful and invulnerable force field, which also intersects areas of the level. These intersections can be removed by destroying their generators, and so you gain access to more of the level. Repeat this process untill you reach the last generator, destroying this will end the current level. The entity graphics are shaded polygon based and are mostly blue, yellow or red, but non the less attractive, while the floors are mostly either flat blue texures or tiled. The camera view is locked in directly behind the player, a sensible choice because knowing exactly where you are and where you are heading is essential, especially when you are near to any edges. When you end a level, the surroundings collapse quite spectacularly. The sound FX are sparse with the occasional laser sound or some such. Another game with limited appeal, although quite novel up to the point you notice the rewardless repetition, awkward controls and (later) impossible numbers of enemy make you want to play something else.