Title Sinbad and the Throne of the Falcon Game Type Adventure Company Cinemaware Players 1 Compatibility All HD Installable No Submission D.J. Review Sinbad is a Cinemaware, movie style adventure where you are faced with certain decisions about what to do, what to say, who to trust, and must play out the consequences. Good decisions poorly executed are as deadly as bad choices. You Play Sinbad, the legendary sailor and adventurer. Your benefactor, the Caliph of Damaron has been transformed into a Falcon by the Black Prince, whose forces are advancing on your home city, intent to usurp the throne from the transformed Caliph. It's up to you to restore the Caliph and save the city from its many enemies. The game is played through pull-down menues which let you talk to people, move to neighbouring places or navigate between the three main control screens. These are; - the TIME, featuring an hourglass whose rushing sands demand swift and decisive action. Also here are three chains which will hold important jewels, if and when you win them. - the CITY, a hexagonal grid on which you deploy your armies to defend against those of the approaching Black Prince. If you fail to do so effectively you might get called back prematurely to fight the Black Prince (your toughest fencing opponent). Even if you beat him (and he prefers to dash off before you deliver the coup de grace) you will have wasted time on your equally important quest to save the Caliph. - the WORLD, a colour map of the world which can be viewed in greater detail with an ingenious magnifying glass. Passing the glass over the map allows you to see the names of seas, islands and countries, so you can choose your next destination. This is a fine example of Bill Williams' (Knights of the Crystallion) innovative, unique and... well... dazzling design. On the World Map you sail your ship, the Sabaralus, exploring strange seas and stranger lands. Each time you restart the game the locations of the people, monsters and treasures you seek are scrambled but you will need to accomplish the same number of tasks every time. You seek jewels and potions, genies and monsters, friends and enemies. Random dangers dog you. Earthquakes cast you into a chasm and you must scramble out, dodging boulders. You might come across shipwrecks and the opportunity to bolster your ever diminishing crew, if you can avoid the rocks and becoming a drowning sailor yourself. There are far too many Cyclopses, who kidnap your crews and force you into a David and Goliath battle of boulders versus sling-shots (guess who gets the boulders). Once my ship was wrecked on some shoals. Everyone survived but there was no way off the island. I didn't stick around to see if there was a rescue or if the crew is simply picked off by Rocs and sea monsters. All to often you will cross swords with skeletons and other monsters. The Crown Prince Harun is handy for advice on fencing. A loss might mean death for you or Prince Harun (heir to the throne), or the abduction of Princess Slyphani (heiress to your heart). The kindly old Gypsy and the Genie are faithful allies but the temptress Libitina is a risky source of aid and information (but be tempted by her for once, it's fun). Be careful how you speak to everyone, even your friends have limits to their patience. Sinbad is one of the earlier and best of the Cinemaware games, thanks in large part to Williams' clever, stylish and entirely appropriate interface. The point of view changes, sometimes first person, sometimes platform style. The music is great *and* can be turned off (even better). The action sequences are common enough that, after a few plays, you will be skilled enough to have a good chance at them but not so skilled that it becomes a cakewalk. Like other such games there are many, many ways to play through it and even more to die. Unlike other Cinemaware offerings you CAN save the game, only when you quit though. Make sure you write down the EXACT name of your save file as there is no requester for the load feature. Also, if you use the save feature to complete the game you are told that a special treat awaits you IF you can win without resorting to this cowardly act. Could it be that the comely Sylphani rewards you with more than just a kiss? I haven't found out yet .....Perhaps you will.