Title Shadow of the Beast 3 Publisher Psygnosis/Reflections, 1993 Game Type General Action Compatibility Not A1200, but patch available HD Installable Yes (With Patch) Submission William Payne Review By the time Beast 3 was released, the series' appeal had begun to wane, and this instalment was never as successful as either of its predecessors. Beast 1 knocked us out with its graphics, Beast 2 revived us by getting our brains into gear with some pretty tricky puzzles (possibly the only game ever that was made more playable by inputting an invulnerability cheat) and Beast 3, well, we glanced at the screenshots, didn't really see anything new, and pretty much left it at that. The main character has again evolved, from a proper beast in the first game, to more human, if slightly Neanderthal appearing guy in the second one to a proper, clothes-wearing man vaguely reminiscent of Indiana Jones in the third instalment. The gameplay remains pretty much the same though, presented as a side-on four-way scrolling graphic adventure which builds on the puzzle-solving elements introduced in Beast 2. The game doesn't seem quite as complete, though, and never made as significant a contribution to the Amiga games scene as either of the others. It already seemed too passť, way too eighties. Beast 1 seemed pretty dated, gameplay wise, when it was released, and with no significant advances seen here, it was never going to do well in the harsh world of Amiga gaming in 1993. The four quests that needed to be completed could be tackled in any order, but they were all pretty short in terms of actual number of puzzles. One improvement over its predecessors was that it did actually seem like a feasible game to complete without using an infinite life cheat. The frequency with which the enemies attacked was slightly lowered and you started the game with more than one life. These minor tweaks weren't enough to raise it above the classification of distinctly average, nor to remove the tired, seen-it-all before sleep from the player's eyes.