Title Simon The Sorceror II Game Type Adventure Players 1 Compatibility Amiga with AGA or GFX card, 68030+, 16 Mb RAM Company AdventureSoft/Epic Interactive HD Installable Yes Submission Seppo Typpö (firstname.lastname@example.org) Profiled Reviewer Review This game goes into the annals of Amiga gaming history as one of the longest conversion jobs ever. The Amiga version was announced years ago but fell into development limbo until the brave developers Peter Mulholland and Paul 'Foundation' Burkey took the helm and delivered the goods. With the help of Epic Interactive, the Amiga gamers were finally able to play the long awaited sequel of the old Amiga classic. The game comes on one CD and runs on moderately equipped Amigas. Since the first version landed in Amiga shops, a batch of updates for the game have been released, and it is highly recommended to install the latest one from the internet in order to maximise your game-playing pleasure. Once the game is installed, the player gets to watch the long humourous intro with credits which nicely brings you up to date to the happenings that preceed Simon's new adventure. This is especially helpful to those who missed the first episode, but StS veterans will enjoy it too as it brings back fond memories. The plot of Simon the Sorceror II starts where the first game ended. The main character is a young wizard named Simon, who has to once again fight agaist an evil wizard called Sordid. Many of the characters of the first game make on appearance in the sequel too and some of the jokes can only be understood if you have played the original. There's lots of humour sprinkled into the plot, and the main character has plenty of witty remarks at his disposal - mostly aimed towards other characters but also to insult the unsuspecting human player. Whether you think this 'in yer face' feature is good or bad is a matter of personal taste - I found it sometimes fun, sometimes downright annoying. The game is played with a traditional LucasArts-style icon interface which is showing its age a bit (well, to be honest this game IS quite old). Not only are there too many icons to learn, but their functions are not always very clear. The player really has to learn what each button does, which probably makes the game harder to play than it ought to be. The graphics look good and animation is fluid. The voice acting is quite competent and there are subtitles in English, German and Italian for those who prefer to read the dialogue instead of listening to it. You can select both, but I found that voice-acting and sub-titles were not perfectly in sync so I chose the voice acting only. Another reason for choosing this is that there's no in-game music - so without speech you are playing a sort of 'silent movie' version which has a dramatic effect on the overall playing experience. Forgetting the audiovisuals for a moment, I found the actual plot a bit disappointing. The sequel seem to have lost some of the sparkle of the original, and the whole game feels a bit old hat, a tired and worn old hat, at that. There's little here you have not seen before. The rather uninteresting plot is not helped with the sometimes wildly illogical puzzles that the game sports. If there's something I hate in adventure games it is when the player cannot solve puzzles with his (or her) brain but needs to rely on trial and error (or even cheating) in order to defeat the game developers' logic. Despite the criticism above I still had enough warm feelings towards the game to push through and eventually complete it, but even with the refreshingly 'different' ending scene, the overall impression of the game was slightly disappointing. Maybe all those years waiting for this conversion to happen had raised my expectations a bit too high. Please note that my main criticism is targetted towards the plot and the game mechanics - the actual game conversion is pretty much faultless. Messieurs Mulholland and Burkey have done an excellent job and also provided good customer support with the updates. A shame the actual game does not achieve the same high standards the original did. With a better, funnier story the game could have been excellent - now it is just another (if highly competent) adventure in the Amiga software catalogue.