Title Storm Master Game Type Action Strategy Company Silmarils, 1992 Players 1 Compatibility OCS/ECS (All With Patch) HD Installable With WHDLoad Patch Submission Angus Manwaring Profiled Reviewer Review Storm Master is one of those games that has intrigued me from afar, like Debut or Gravity for example. What I mean by that is that while I haven't been completely familiar with these games, they seem so strange and different from the average offering, that they've held a slightly magical appeal for me. Logically enough then, I eventually tracked down a copy of Storm Master, bought it, and attempted to find out exactly what it was all about. Well, the manual is fairly straightforward, although it contains its share of translation errors, but that just adds some amusement to the reading process. Okay then, you are the new boss of Eolia, which has been at war for centuries with another island, Sharkaania. You have a Cabinet of experts which include, the Advisor, the Master Miller, the Ecclesiast, the High Constable, the Joker, the Gangster of Love (sorry, that one was a joke!) the Inquisitor, the Leonaardo, and finally the Commander. Oh yes, and the winds, which sweep across the land, are the masters of natural harmony, apparently. Right, first stop for me then is the WHDLoad website to get the patch that will enable the game to run from hard disk and work on an AGA Amiga. Okay, that was easy, now let's take a look at the game. Nice little intro animation, some of the samples are a touch on the raw side. Right, I'll go for the first scenario, and keep the 3D combat sequences on (obviously!). Hmmmm..... hang on a minute this is confusing. Well, I had some fun with the aircraft design screens, although none of my attempts managed to pass their trial flight, but generally it was difficult to decide what I was supposed to do. Time for a more careful look at the instruction manual, methinks. Second attempt.... Hey, I got an aircraft to pass its flight trial, cool! Yikes, I don't seem to be able to mass produce them though, there's always one or more components that I don't seem to have. My money is also extremely low now... I'll try the tax screen..... Ah, the citizens have risen against me and I've been assassinated. Well, looking at things positively, I think I made some progress at least. Clearly, I need to do better however.... Next attempt, right I've just made a deal in the market place that was extremely lucrative; it was a once only offer, I took it, and it paid off. I now have enough cash to build a few airships and take the war to those troublesome Sharkaanians. Hmmmm... the combat sequences are entertaining enough, although I know some of the more serious strategy players will turn them off. I can manage to give a pretty good account of myself, but it doesn't have the involvement of the action sequences in, for example, Steel Empire, so its not a huge magnet even for action fans. Well, I persevered some more with the game, and on each occasion made a little extra progress. I can see though, that some people, while not necessarily averse to this type of game, are going to find it a bit too much like hard work progressing to the point where you constitute a credible threat to the Sharkaanians. Storm Master is actually quite an interesting beast. The only real problem is that its actually quite a challenge to get to grips with how you go about completing your objective of defeating your neighbours. I found that the rewards for my patience while present were not so great as to keep me diligently plugging away, and there are still areas of the gane that are a mystery to me, but which I haven't quite mustered the enthusiasm to delve into. Overall I like Storm Master, its an interesting game with very much its own identity and style, and this softens my heart against its slightly unwelcoming learning curve.