Title Stunt Car Racer (Fourth Celebrity Review) Game Type Driving Players 1 or 2 via Serial Submission Mevlut Dinc (Celebrity Reviewer) Review Although I don't really play games I have to say Stunt Car Racer on the Amiga was one of the very few games I enjoyed playing. It was a good example of great programming in terms of both technical achievement and well balanced gameplay. It was just like a great platform game, you'd blame yourself every time you crashed your car and you'd just have one more go - and it was in 3D! A great game. A couple of snippets from my approach to producing games: The game must be sufficiently original but more importantly it must carry the producer's signature - i.e. the players should be able to say this is a Mevlut Dinc production. The game must be reasonably easy to play but harder to master. The emphasis must be on the clever and efficient use of the objects rather than finding them. Over the years I've witnessed many a funny situation but I think the one that comes to mind quickly is this one: I was working on Big Trouble in Little China (oops, yes I did do it!) and also helping with the Commodore 64 version of Aliens. My Commodore programmer Edward was writing some sprite routines and we were all working under lot of pressure trying to finish the game for Xmas - day and night, sleeping in the offices of Electric Dreams and basically living on crappy burgers/pizzas. Every time Edward was asked how long it would take him to finish the routines, after a short pause, he'd say "I think an hour and a quarter". This went on for a good few days and on one occasion, Edward was being quizzed again by the newly joined project manager; "Come on Edward, how long before you can give us these routines and PLEASE don't you f***ing say an hour and a quarter!". Edward paused a little as usual and answered in a softly spoken voice "an hour and three quarters"!!!!.