Title Subwar 2050 Game Type 3D Combat Sim Players 1 Compatibility AGA Submission Richard Byrne Review One of Microprose's finest games to be released on the Amiga, Subwar is, as the name suggests, about submarines fighting each other in the year 2050. Gameplay is a cockpit-viewed simulation, and bares a strong resemblance to many flight sims, but the novel setting of water rather than air does lend a different feel during play what with hull pressure, thermal layers, buoyancy and so on. It's very much more dog fight orientated, and fight you will. There are five campaigns to complete, during which you could be required to destroy, rescue, patrol, sabotage or protect, often with the aid of a wingman. The game engine is pleasant enough, although it lacks the textures of the PC version, also the ocean bed/weapon collision detection seems a little off. The game is well presented throughout (the damage control screen is particularly nice), and even the manual comes as a sort of pseudo-mag. As always there are problems which ,although non-terminal and present in many games, grate: 1) Enemies blatantly APPEAR! FROM NOWHERE! NO NO NO! 2) Games don't save on the A1200. 3) The game doesn't check the system for best gfx/speed compromise. 4) No serial game. 5) No real learning curve. 6) Some missions way too long/short. Despite these niggles, I regularly return to patrol the sinister corporate-filled seas of the future, because it is still good fun. This game is a treat on a A1200 with +030/RAM and a Competition Pro joypad. Well worth every penny.