Title Surf Ninjas CD32 Game Type General Action Players 1 Compatibility CD32 Company MicroValue/Flair Submission Courtesy of Sean Caszatt Review Games based on movies are notorious for usually being a way to disguise a poor game by using a highly desireable character or situation from a movie. Ever since E.T. appeared on the screen of Atari 2600 game systems, the track record of movie licensed games has been poor. (Notable exceptions being Ocean's ROBOCOP 3D and LucasArts' INDIANA JONES AND THE FATE OF ATLANTIS, which isn't based on a movie per se, but a movie character.) SURF NINJAS, a movie I didn't see, did not strike me as a game waiting to be made. Since I didn't see the movie, I can't tell you how faithful the game is to the spirit of the movie. However, I can tell you that if it IS faithful to the movie, I advise you to avoid the movie without hesitation. SURF NINJAS, the game that is, requires you to fight off ninja warriors while trying to collect various objects to complete each stage. The screen scrolls from right to left as you try to do this. I say "try" because this would be a fairly simple task if the game hadn't been programmed in what seems to be BASIC. As soon as more than two characters appear on the screen at the same time, the game goes into what appears to be slow-motion. (A jump and kick move will take approximately 2-3 SECONDS to execute completely from start to finish, when three or more characters are on the screen. This is opposed to less than a second with one or two characters are on the screen.) Collision detection between characters is dreadfully slow and inaccurate. You can only kick someone while jumping up, not on your way down. Sometimes your character will act as if he has one of the ninjas in a headlock...but he doesn't. It hard enough to control a game in slow motion, but when you can't even be sure that you're hitting someone when you clearly should be is enough to make you feel like screaming. Enough about the control of the game. The graphics and music are also in the same quality vein: Crap. The music would sound appropriate on a Commodore 64 game. The graphics reminded me of the 8-bit Nintendo game N.A.R.C. I found it interesting that there was no warranty card in the box nor any address on the packaging. Whoever is responsible for this mess doesn't seem to want to answer for it. Flair's name appears when the game boots up, but their name appears nowhere on the packaging. MicroValue is the company named on the packaging. Neither lists an address on the box.