Title Syndicate (Second Review) Game Type Combat simulation Players 1 Compatibility All Submission Andrew Korn, CU Amiga Magazine Review Syndicate is a game of bloodthirsty mayhem and brainbending strategy. Set in a world of pure William Gibson Cyberpunk, Syndicate portrays the war between the corporations fighting for control for a future earth. Taking on the role of a syndicate of your choice, you must perform a series of tasks to subdue the major population centres one by one until you have driven the forces of the rival corporations out of their final bolt holes. The missions consist of a fairly limited set of tasks, variations on a theme. Choosing up to four agents, you have to subdue the local resistance, capture VIPs or best of all go on a combat sweep where you just blow the heck out of everything that moves, and quite a lot that doesnt. To add variety, the range of weapons and cybernetic add-ons improves as the game goes on. You can allocate resources to develop your technology faster, and it is worth doing this if only to get you hands on a Gauss gun as soon as possible. Played in a lovely isometric pseudo 3-D, Syndicate was a real graphic tour de force at the time of its release. A busy network of streets filled with pedestrians, vehicles and enemy agents is your battleground. Digital street signs advertise the latest products as your agents battle it out with the forces of the enemy beneath. Buildings can be entered, cars driven around, and occasional parts of the environment can be ignited by the clumsy or those of a pyromaniac bent. Syndicate is a rather bloodthirsty game, the Grand Theft Auto of its day. It is almost impossible to resist the temptation to use your flame thrower on large crowds the first time you get it, and the devistation caused by the missile - like gauss gun is a joy to behold. Syndicate revels in the nihilism of the cyberpunk genre that inspired it, and unless you are of more sensitive tastes than me, you'll revel in plying it.