Title Trapped2 Game Type 3D Adventure Publisher New Generation Software (1997) Players 1 Compatibility 68020+, 4Mb FastRam, 1Mb Chip, CD-ROM Drive HD Installable N/A Submission Kristian Hesketh Profiled Reviewer Review Trapped2 is a true 3D role-playing adventure with stunning graphics. You control a muscular hero set to destroy the evil that has ravaged the city of Kaldrion and must defeat many of the evil minions that now inhabit it. Obviously there are a large number of traps to be dealt with also. The Trapped games broke all the moulds for the RPG style. RPG's had always been clunky frame-by-frame, 90 degree turn, adventures full of orcs and goblins. Trapped 2 followed on from it predecessor with true 3D environments and objects with excellent lighting effects. This meant that the game looked wonderful, but required a fair amount of horsepower to get going. It plays a bit like the Doom clones, but the attacks are different. You can either swipe with your sword or send a lovely glowing fireball off towards the enemy. Usage of the fireball reduces your mana levels and so it cannot be fired too often. Attacking with the sword has it's own drawbacks. Your character's default "delay time" and the weight of the sword are added together to find the total delay and this prevents you from attacking too often. In practice you end up standing right next to your foe desperately hitting the attack key in the hope that you might just attack them once. You cannot madly run around killing everyone in sight as in Doom. A lot more thought and patience required. There are barely any instructions to play this game and for about a year I never played it. I found it impossible to attack the enemies in the very first area of the game, as my attacks just didn't seem to harm them. I could only use the fireball spell, which I quickly ran out of. Then I tried ducking, and lo and behold, I had to attack whilst ducking to harm the smaller monsters. This puzzle is by far the hardest I have come across in the game, but once it was understood I could get on with playing the game. Attacking still isn't that easy though, as it is quite hard to tell if you are in the right postion to attack or whether the huge spider/wasp can reach you to inflict damage. After having got nearly all the weapons, (and turning off the "realistic walking" feature) you find yourself outside with a load of nasty creatures waiting to ensnare you. The huge wasps are hard to kill and they gang up on you spewing white balls of light whenever it takes their fancy. Running away is the sanest tactic early on. So far the game hasn't really been that great, but the other parts are much better. Most of the encounters with the monsters become one-on-one which is more enjoyable. The traps and puzzles are fun and cryptic clues are dotted around the mazes which you usually understand after you have completed the puzzles. There is a fun puzzle with a huge bowling ball at the top of a raised area. There is a skull shaped switch which makes the huge ball roll down. This reveals a green gem where the ball previously occupied and collecting it results in death!! If you have the sound on though, you should hear what the cause of death is and develop a tactic to prevent being killed. It's all fun without being too tricky. The traps are the usual arrows flying accross the screen and spikes leaping out of the ground to harm you. They can be avoided although luck is sometimes necessary to escape without damage. The magic system is good and simple. When you pick up a scroll with a spell written on it you remember it. When you call up the spell menu there is a 4x4 grid with symbols on. It is simply a case of entering the right symbols in the right order to cast the spell and they a written to the left of the grid if you have found them. The monsters in the game are all true 3D and all the better for it. The spiders look very spidery and the zombie-type things walk and fall over in true zombie fashion. The artificial intelligence is also good although not as good as the excellent Genetic Species. There are flaws to the game, which can make it an aggravating experience occasionally. If you walk into some spikes or a huge rolling ball of death you will die instantly, even if you brush against them. The game doesn't tell you you died, it just restarts from the last save position. The save games are also very stupid. You can save at any time, which is good (although it does take some time to get back to the game after a save), but you only have ONE slot and when you walk through a teleport the game will save again at that point!?! When you restart again, your old save game is lost. Grrrrrrr....... It's a great adventure and there is a good sense of progression in the game. The attacking can be enjoyable and there are loads of spells to get your teeth into. The city especially looks great and the lighting changes between night and day. If the bugs were ironed out, it would be a lot more fun. As it is now, you will enjoy it between moments of rage. There really is nothing quite like it (except the pretty poor Trapped 1).