Title UFO - Enemy Unknown (Second Review) Game Type Combat simulation Players 1 Compatability AGA and ECS versions Submission Angus Manwaring Profiled Reviewer Review I was initially put off this game because it didn`t work very quickly on what I felt was my relatively new and shiny 1200. And it should have, darn it. It wasn`t real time, texture mapped 3D, was it? Anyway, after buying a friend`s 030 accelerator, I went back for another look. This time my expectations were not so high and I was happily surprised with the game`s playability, indeed, I`m quite sure the game is perfectly playable on plain 1200 providing you`re keen, and can put up with the delays when the computer is thinking through it`s moves. Okay, the game itself: UFO, has a very similar scenario to the Gerry Anderson TV classic of the same name. You`re controlling a hastily assembled international defence force against what starts as a series of raids by a race, or more acurrately several races, of Space Aliens! The game is played initially from a main control screen where you can view and magnify any part of the Earth, and it is here that you select the country to build your first base. In UFO you`re not really that concerned with the sea and oceans, so it makes sense to place your base where it will be able to protect as much land as possible. Pretty soon, providing you`ve purchased some radar equipment, you`ll be notified of an incoming UFO and if you`ve got an interceptor, you`d be well advised to bring the bounder down. The interception sequence is not like a flight simulator or anything, but it is quite nicely organised with it`s own GUI. Assuming you successfully bring the Aliens down, you can now send in your ground force. Being as this is their first mission, don`t expect anything too amazing from your people. They have yet to acquire the skills and experience that will transform them to near SAS standards. This part of the game, is conducted in a format similar to Laser Squad, and seems to me to be a pretty realistic simulation of controlling a small Infantry mission. The game calculates what you can see, and what remains hidden, and most importantly allows you to allocate how much time you use for each turn. By using less time, you will accomplish less, but you will then have sufficient time in reserve to respond if, during the Alien turn, Johnny Six-legs sticks his bonce out of a window and starts blasting his death ray in your direction. Common sense stuff, like not charging in like Rambo, making sure you make good use of any cover, positioning your soldiers in such a way that they can offer mutual support, and attempting to cover all the angles as oppose to turning your back on an area likely to be filled with hidden aliens, all these things hold true in UFO, and to some extent it is probably quite educational. My only problem with the game, is that there are an awful lot of these missions that need to be run before you complete the game, and I have to admit that, for the moment anyway, I`ve run out of stamina. That`s just me though, and a great many people have nothing but praise for the game, and I must say that the unfolding plot as you progress through the story is pretty compulsive. I haven`t even mentioned all the research projects you can initiate, have I?! No real complaints then, UFO is worth the original asking price, and at today`s prices represents very good value. There is now an ECS version which will also run on AGA, it has less colours but is supposed to be quicker. UPDATE It's a few months later, and I've now finished the game. I stand by what I said, but I have to report that I now admire the game even more than I did. A very exciting final mission where you're not concerned with capturing aliens or recovering artifacts, just zapping the insectoid scum! Brilliant. I had thought that the game was good but a little too long winded, but now I think it's just about right. There are avenues of research that I haven't properly explored such as the Psi powers, which I mean to investigate in the future. Very satisfying stuff.