Title Utopia Game Type Management Sim Players 1 Compatibility Not AGA? Submission Andy Thomas (email@example.com) Review This was an isometrically viewed space colony creation game. The aim was to defend yourself against increasingly hostile alien races while at the same time trying to provide enough facilities for your citizenship to increase their standard of living beyond a certain level, in other words, to create a Utopia. Utopia can easily be seen as a forerunner to some of the more modern games of this genre like Fragile Allegiance. There were hospitals to build, hyrdoponic farms to feed the populace, gas and ore to be mined to fuel your military efforts. I remember that the AI for your tanks could often be quite annoying; you could set waypoints, but if they tried to navigate in the city they often got confused. Combat other than self defence with the aliens occured by sending vehicles off the map to the alien city, which was a bit of a cop out, but... There were random events like meteor hits (always annoying those) and mine collapses. You could spy on the alien races in order to learn more about them, and your spies would report on progress with battles. You could even trade surplus production with Earth. All in all it was a quite an involved game, although there weren't the variety of units to build that you see in more modern games. If you've played Imperium Galactica on the PC, then you have a fairly good idea of how Utopia's colony fights and construction were handled. I found that it was just a bit too tough to beat; the final alien races were very, very hard indeed and you didn't have enough time to get anywhere near enough defences up, but other than that, it was an engrossing game.