Title Voyager Game Type 3D Action Company Ocean (1989) Players 1 Compatibility All (With Patch) HD Installable With Patch Submission Angus Manwaring Profiled Reviewer Review Voyager is, in my view, a direct descendant of the old 3D tank game from the arcades circa 1980; Battle Zone. You remember the one, green line graphics, a flat landscape with a few objects scattered around, and the vulnerable yet relentless enemy tanks. While simple enough, it was a great game, and my friends and I would happily play all night while sinking our pints, our abilities becoming poorer and poorer as the evening continued. ….Well, Voyager took the Battle Zone idea to the 16-bit home computer, adding, to be fair, a degree of complexity, and a science fiction setting. The man responsible for Voyager is Dan Gallagher, who went on to do Red Zone; the polygon based motorcycle sim, and the innovative and impressive Infestation. The idea in Voyager is that Earth is about to be attacked by a race of warlike aliens, the Rexxons, that inhabit the eight moons around Jupiter. On each moon there is a total of 80 aliens to be destroyed, before locating a special portal and warping to the next more difficult moon. The game starts off with quite a nice 3D intro where your dropship approaches the first moon and releases the assault vehicle you’ll be using to fight from. The sequence is obviously inspired by the film Aliens, but no problems there, it works well. Once on the surface things become pretty similar to Battle Zone, and the method of retreating from an enemy, which you insure remains perhaps 20 degrees off your vehicle’s forward axis, and then quickly swerving in to line, firing, and immediately returning to an off-set angle works well here too. Life is complicated by flying vehicles, some of which are similar to the inverted ‘U’ shaped craft from that superb sequence in the film Tron, and these drop mines, deadly if you`re foolish enough to let them get overhead. Control is either by joystick or mouse, but while the mouse sounds like the obvious option, in practice I found it almost unusable. Once you’ve destroyed all 80 of the aliens, you must find the portal within a strict time limit. You are provided with some grid coordinates to help, but it is still quite tricky. On entering the portal you must negotiate your way through a sequence of rotating shapes, remaining as central as possible in order not to deplete your shields. On arrival at the next level, it’s business as usual and back to destroying 80 aliens that are more deadly than before. The game doesn`t really work for me. I was initially seduced by the filled 3D, still fairly rare when the game was released, and the attractive intro sequence, but it seems like a long slog to get through each level, to face what amounts to more of the same on the next level. It`s true that some interesting elements have been added, like remote cameras that can be dropped from your vehicle, and another pick-up that enables you to fly, though I didn`t stay with the game long enough to find it. These additions are definitely a plus point, but I`m not convinced that they have been properly incorporated into the game in a way that really improves the gameplay as much as it should. If you liked Battle Zone and you`re keen to see an enhanced version, this could be the game for you, but for me I’d sooner play the original, or a reasonable conversion of it.