Title Warlords Publisher Electronic Arts, 1990 Programmer Steve Fawkner Game Type Strategy Players 1-8 HD Installable Yes Compatibility All Amigas Submission John Burns (firstname.lastname@example.org) Profiled Reviewer Review Although billed as strategy game I'd qualify this by saying that it is a fantasy wargame biased more towards fun than any serious strategy. The game itself plays on one screen, with some pop up information menus, which depicts the entire world. The game also runs on VGA monitors making it much more playable than when run on a TV. At the start of the game you create a "Hero", a character who you will require if you wish to get anywhere. The map contains various castles and ruins which you can take over and search respectively. Your first task is to take over a castle in order to gain some territory, income and, more importantly, the ability to produce new units. These new units can then be used to defend the castle, expand your empire or combined with each other to produce a stronger army. My reason for stating that strategy is not a major consideration is due to the fact that battles are resolved by "might is right" rather than any tactical decisions, of which you can make none apart from directing where you attack. The fantasy part comes in when you look at the units which you may produce. Each castle in the game can produce preset types of units from such normal stuff as Cavalry and Heavy Infantry to more exotic types such as Goblins and Pegasi, which can fly. Each of these units have a movement and strength rating so an element of strategy does come into how you decide to combine units. As mentioned, since different castles produce different units it is only by taking over these and expanding your empire that you will gain access to other unit types. I mentioned the "Hero" character and his importance which is that he is the only one able to search ruins. Why? Well when you do so you will frequently be given either extra companions such as wizards, dragons, etc. or artifacts which change your hero's attributes (increased strength, etc.). Although you start the game with only one hero as your empire expands and grows others may join your ranks, often complete with some companions. This further aids you in expansion/exploration. Control is with the mouse though keyboard short-cuts are available to access other information screens. This system works well enough and doesn't take long to get the hang of. Sound is minimal whilst the graphics are pretty enough if nothing outstanding. Apart from the sprite movement on the main map there are no animations or such like though some pop up information menus do have some reasonably drawn unit depictions. As an exercise in strategy give it a miss. However, as a game it's okay for the odd hour or so but purely as a game and a bit of fun. Ultimately, there is no real sense of achievement in winning the entire map since with big enough armies you can almost guarantee this. So treated as a diverting bit of fun (albeit short term) it'll meet the criteria but view as anything more serious and you'll be disappointed. I could slag this game off but I won't because it's competently done and everything works as it should. Okay it's no Civilization but then it doesn't aspire to be and as a short interest game it achieves it's aim better than most.