Title Xenon 2 Megablast Company Bitmap Brothers Game Type Shoot-em-up Players 1 Compatibility All Submission William Palmer Review Well the foremost thing I remember about this game is that I didn't get very far on it. Which is quite annoying for someone who played games to death. I still sometimes stay up till the early hour to do "the next bit". But Xenon 2 was different because it should have got easier as the game went on due to the stupid amounts of firepower you collected on the way through. But I couldn't stop myself being shot by some equally nasty aliens or crashing into the scenery avoiding such things. The thing that most sticks in my mind was the opening music, which was an adaptation of the "Megablast" by Bomb The Base. It was an arse kicker of a track that gave you some idea of the speed, thrill and general pumping gameplay to come. And come it did. It started the standard way, crap craft with crap weapons with aliens that all followed each other. This allowed you to get to grips with the controls, it looked like a standard 2D vertically scrolling shooter but it had few extra nice touches. The first thing to notice was the screen had a little "give", you were not being pushed by the screen moving downwards, you could pull back on the joystick and the screen would allow you to retract your steps atleast for a bit. Knowing this, you could employ a little strategy, and survive long enough to get blown up by the really big aliens. Also the graphics were top notch, the craft gleamed, the enemy was menacing and those power-ups .....well, what can I say? When plugged into a hi-fi with the sound turned up to eleven the red button was pushed and the ear melting sound was enough to remove your fillings. The pace of the game was phenomenal, no sooner had you started than your heart was pounding, your joystick was groaning and there were stupid angst ridden faces all over the shop. This was plus and a minus, from my recollections it was so frantic that the average game player would progress some way, but inevitably end up biting the big one without so much as a save game option. This meant returning to the beginning of that level (once all the lives had been used up) and starting again only to croak somewhere near to where you always did. Still a great game, it rocked and moved at a thousand miles an hour with a fat beat sound track that suited it down to the ground.