Title Xenon Company Bitmap Brothers Game Type Shoot-em-up Players 1 Compatibility Not AGA Submission Angus Manwaring Profiled Reviewer Review Xenon was one of the first Amiga shoot-em-ups I remember seeing that had a clearly defined visual style. It was basically the tried and tested vertically scrolling shooter concept, but the Bitmaps, as might be expected, added a fair amount of style to this well known formula. The first level, I didn't say I was good at it, had a nice metallic feel to it with armoured turrets and various vehicles that would plod towards you spitting death. A pale blue panelled background sporting the fashionable bas relief effect added to the stylish visuals. You might have noticed the word "plodded" being used just now, well, that's not necessarily a bad thing. Games like Goldrunner were simply too fast and frustrating for the likes of me, so the measured, deliberate pace of Xenon was actually quite refreshing. You could, with a touch of the space bar, transform your vehicle from a ponderous, ground-based tank to a only slightly less ponderous, airbourne fighter. This was actually necessary from time to time, if for no other reason than because the buildings in front of you would sometimes block the way, and by taking to flight you could simply pass over them. Despite not being particuarly fast though, Xenon offered good gameplay, by making you continually struggle to move your machine out of the way of the impending bullets fired by the baddies, and you really needed to play for position when taking on the end of level bosses. Also with it's hitherto unseen (atleast by me) use of power-ups, a fair amount of depth was available to the player. On the whole then, a pretty good game with a lot of attention to detail and style. I'd have to say that Xenon 2: Megablast was the better choice for me, if only for being completely over the top. In fairness though I was never good at these games as much as I enjoy them.