Title Zjyswav Hero of the Galaxy 3D Original Title Zdzislaw Bohater Galaktyki 3D (ZBG-3D) Publisher Deck Six (freeware) , 1997 Author Tomasz Rogacewicz Game Type 3D Action Compatibility All Amigas with 2mb chip and 8mb fast Ram HD Installable Yes, 47.3 Mb needed. Aminet Path aminet/game/shoot/ z0.lha - z8.lha Submission Joachim Froholt Profiled Reviewer Review Bad guys threathen the universe, and the nice people in it are in dire need of a hero. Not just any hero, but THE hero. Zdzislaw, the hero of the galaxy. Well, at least that's my impression of things, although I can't really say for sure. The game comes with a long rendered intro, which feature two men talking to each other (one seems to be a general or something, and the other is probably Zdzislaw himself) in an alien language (it could also be Polish, of course....), which I don't understand. I assume they are talking about how to dispense of the bad guys, though. After the introduction sequence, the player is met with the title screen. The background graphics of this screen consists of a decent 3D animation of a person (Zdzislaw, presumably) standing in the middle of a room, while the camera flies around him. There's also an interesting piece of music in the background - Polish hard-rock, it seems, with some really weird vocals. This is not a game which takes itself seriously. After choosing the difficulty level, it's off to the game. The genre is pretty rare on the Amiga - it's a pre-rendered first person shoot'em'up, which plays like Sega's House of the Dead. The simple gameplay works like this: You aim your weapon with the mouse. Walking is automatic; the camera moves through the pre-rendered landscape when there's nothing much happening, but when there is an enemy to be killed, it stops. All you then have to do is to quickly point the crosshairs at the enemy, and blast him away. When you're out of ammo, press the right mouse button to reload. As the entire game is pre-rendered, it looks pretty nice, and the framerate is very high. The 3D models and textures are a bit simple, though. The sound is okay; the game is accompanied by loads of digitized speech (in Polish..), and gunfire, of course. There's also a decent music module playing in the background. The first level is pretty easy, there's only a couple of enemies, and you get enough time to shoot each of them. The next couple of levels are really hard, however. It says in the docs that 25 percent of the playtesters managed to play through the game, and those 25 percent must have had lightning fast reactions, and a flawless mouse. I can't say that I have played the game particularly often, but I think it is fair to say that I am pretty much unable to finish the game, even on the easiest setting (the difference between the three difficulty settings is simply that you can get shot a different number of times before you die). The enemies start shooting just after they've appeared, and they continue to blast away at you until you kill them or they kill you. This means that one enemy can render you completely lifeless within a very few seconds. The later parts of the game sort of feel like a reaction test instead of a shooter, and the player end up doing the same areas over and over again, knowing exactly where the enemies are, but struggling to kill them fast enough. Still, the game is pretty fun for a while. Since you get to see an entirely new part of the level every time you get one step further, it can be pretty hard to quit playing, at least until it becomes too difficult, and too evident that you're just not going to make it any further, unless you're really, really good. Which I'm not, unfortunately. I've only seen three levels - there might be more, but judging by the difficulty setting of the third level, I sort of doubt it. As I've said, all speech in the game is in Polish. This isn't a problem, as nobody says anything neccessary (I hope.....), but it doesn't exactly help create a scary atmosphere for those of us who do not understand a word of the language (I'm sure Norwegian would sound equally silly to someone who doesn't understand it). I can't really advise anyone to download ZBG-3D if they've got a slow internet connection. The download is just too large, and the game is just not worth the wait (or internet bill). But with a fast connection, this is a must download, if only because of its novelty. It's fun, but don't expect it to last very long. This game can be downloaded from the aminet, at the above path. The game can also be found on the cover CD of the August 1998 issue of Amiga Format. It can be played directly from the CD, which is good for those of us who still think that 47 Mb is a lot of HD space.