MechWarrior 2 Document





         Mech Specs
        ************

Firemoth             Cfg. 1    Cfg. 2    Cfg. 3    Cfg. 4    Cfg. 5
********             ------    ------    ------    ------    ------
Heatsinks              1         1         1         1         1
Wt:    20            MLaser    SPLas     MPLas     SPLas     MLaser
Spd:   162           MLaser    SPLas     MGun      SPLas     MLaser
Arm:   1             SSRM-4    SSRM-4    MPLas     SLaser    MLaser
Jump:  No            SSRM-4              MGun      LRM-5     MLaser
Class: Lt                                          LRM-5     MLaser
                                                             SPLas
                                                             SLaser


Kit Fox              Cfg. 1    Cfg. 2    Cfg. 3    Cfg. 4    Cfg. 5
*******              ------    ------    ------    ------    ------
Heatsinks              1         1         1         1         1
Wt:    30            MLaser    MLaser    MLaser    MGun      LRM-15
Spd:   97            SPLas     MLaser    SLaser    MGun      LRM-5
Arm:   2             SSRM-4    Gauss     UAC-10    LLaser    LRM-15
Jump:  Yes           XAC-2               SSRM-6    SPLas
Class: Lt


Jenner               Cfg. 1    Cfg. 2    Cfg. 3
******               ------    ------    ------
Heatsinks              1         1         1
Wt:    35            XAC-5     LRM-5     SPLas
Spd:   151           SSRM-4    LPLas     SPLas
Arm:   2             MLaser    SPLas     SPLas
Jump:  Yes           SSRM-6              SPLas
Class: Lt            SSRM-6              SPLas
                                         SPLas


Nova                 Cfg. 1    Cfg. 2    Cfg. 3    Cfg. 4    Cfg. 5
****                 ------    ------    ------    ------    ------
Heatsinks              7         4         4         4         4
Wt:    50            MLaser    MPLas     MGun      SSRM-4    SPLas
Spd:   86            MPLas     PPC       SLaser    SPLas     XAC-5
Arm:   4             MPLas     PPC       LPLas     Gauss     LRM-20
Jump:  Yes           MGun                SLaser
Class: Med           MLaser              UAC-5
                     MPLas
                     MPLas
                     XAC-10


Storm Crow           Cfg. 1    Cfg. 2    Cfg. 3    Cfg. 4    Cfg. 5
**********           ------    ------    ------    ------    ------
Heatsinks              10        1         3         1         2
Wt:    55            UAC-5     SSRM-6    SLaser    MPLas     SSRM-2
Spd:   97            UAC-5     SSRM-6    UAC-20    MPLas     SSRM-2
Arm:   5             SPLas     SLaser    MLaser    SPLas     SPLas
Jump:  No            MLaser    MLaser    MLaser    XAC-10    SLaser
Class: Med           MLaser    MLaser    MLaser    LPLas     LRM-20
                     MLaser    MLaser    MLaser              LRM-20
                     MLaser    MLaser    MLaser
                               LRM-20    MLaser


Mad Dog              Cfg. 1    Cfg. 2    Cfg. 3    Cfg. 4
*******              ------    ------    ------    ------
Heatsinks              2         2         2         2
Wt:    60            LRM-10    SSRM-6    LLaser    Gauss
Spd:   86            LRM-10    SSRM-6    LLaser    Gauss
Arm:   5             LPLas     SSRM-6    LRM-20
Jump:  No            MPLas     SSRM-6    MPLas
Class: Med           LPLas     SSRM-6    MPLas
                     MPLas     SSRM-6    MPLas
                               XAC-2     SSRM-6
                               PPC       SSRM-6


Hellbringer          Cfg. 1    Cfg. 2    Cfg. 3
***********          ------    ------    ------
Heatsinks              3         3         3
Wt:    65            MLaser    SPLas     SLaser
Spd:   86            SLaser    SPLas     SSRM-6
Arm:   4             SSRM-6    LRM-20    SSRM-6
Jump:  No            MGun      MLaser    XAC-5
Class: Med           PPC       LLaser    Gauss
                     PPC       LLaser
                               MGun
                               UAC-5
                               MGun
                               MGun


Summoner             Cfg. 1    Cfg. 2    Cfg. 3    Cfg. 4    Cfg. 5
********             ------    ------    ------    ------    ------
Heatsinks              4         4         4         4         8
Wt:    70            LRM-15    SSRM-6    MPLas     SSRM-6    MGun
Spd:   86            MLaser    Gauss     MPLas     UAC-20    SPLas
Arm:   6             SSRM-2    LPLas     MPLas     LLaser    SPLas
Jump:  Yes           SSRM-2              MPLas     SLaser    SPLas
Class: Med           XAC-10              LRM-20              LRM-10
                     PPC                 SSRM-4              SLaser
                                         LRM-20              LLaser
                                         SSRM-4              MLaser
                                                             LLaser
                                                             MLaser


Timber Wolf          Cfg. 1    Cfg. 2    Cfg. 3    Cfg. 4    Cfg. 5
***********          ------    ------    ------    ------    ------
Heatsinks              5         9         4         4         4
Wt:    75            MPLas     MPLas     LRM-10    LRM-15    SSRM-4
Spd:   86            LRM-20    MPLas     SSRM-4    LRM-15    SSRM-4
Arm:   7             SLaser    MPLas     SLaser    SLaser    SSRM-4
Jump:  No            LRM-20    SSRM-6    LPLas     SLaser    SSRM-4
Class: Hvy           MGun      PPC       SPLas     LLaser    PPC
                     LLaser    PPC       Gauss     LLaser    PPC
                     MLaser                        UAC-5
                     LLaser
                     MLaser


Gargoyle             Cfg. 1    Cfg. 2    Cfg. 3    Cfg. 4
********             ------    ------    ------    ------
Heatsinks              5         5         5         5
Wt:    80            UAC-10    PPC       SPLas     UAC-20
Spd:   86            UAC-10    PPC       SPLas     MLaser
Arm:   7             Gauss     LPLas     LRM-10    MLaser
Jump:  No            XAC-20    MPLas     SSRM-4    MLaser
Class: Hvy           SLaser    MLaser    Gauss     MLaser
                     XAC-20    SLaser              MLaser
                     SLaser                        MLaser




Warhawk              Cfg. 1    Cfg. 2    Cfg. 3    Cfg. 4
*******              ------    ------    ------    ------
Heatsinks              8         8         8         8
Wt:    85            SSRM-6    MPLas     MPLas     MPLas
Spd:   64            UAC-20    LRM-15    MPLas     MPLas
Arm:   8             PPC       MPLas     SLaser    MPLas
Jump:  Yes           LLaser    LLaser    SSRM-6    SLaser
Class: Hvy           SLaser    LLaser    SSRM-6    PPC
                     PPC       SSRM-6    MPLas     PPC
                     LLaser    XAC-10    MPLas     LLaser
                     SLaser              SPLas     LLaser
                                         Gauss


Dire Wolf            Cfg. 1    Cfg. 2    Cfg. 3
*********            ------    ------    ------
Heatsinks              7         7         7
Wt:    100           LRM-10    SSRM-6    UAC-2
Spd:   54            LRM-10    SSRM-6    UAC-2
Arm:   10            LLaser    MPLas     UAC-2
Jump:  No            LLaser    MPLas     UAC-2
Class: Hvy           MPLas     MPlas     SLaser
                     MPLas     SLaser    PPC
                     MPLas     Gauss     PPC
                     UAC-10    LPLas     MLaser
                     LLaser    LPLas     XAC-10
                     LLaser    LPLas


Note
----
The figures for Armour (Arm) and Heatsinks have simply been
derived by counting the little rectangular indicators from the
game`s Mech selection screen.




         Weapon Specs
        **************


                 Range        Ammo       Damage        Heat

MGun      . . . . 175  . . . . 200  . . . . 2    . . . . 0

SSRM-2    . . . . 497  . . . . 100  . . . . 2    . . . . 2

SSRM-4    . . . . 497  . . . . 100  . . . . 4    . . . . 3

SSRM-6    . . . . 497  . . . . 90   . . . . 6    . . . . 4

LLRM-5    . . . . 1000 . . . . 120  . . . . 5    . . . . 2

LLRM-10   . . . . 1000 . . . . 120  . . . . 10   . . . . 5

LLRM-15   . . . . 1000 . . . . 120  . . . . 15   . . . . 7

LLRM-20   . . . . 1000 . . . . 120  . . . . 20   . . . . 10

UAC-2     . . . . 700??. . . . 100  . . . . 2    . . . . 1

UAC-5     . . . . 600  . . . . 100  . . . . 5    . . . . 1

UAC-10    . . . . 500  . . . . 100  . . . . 10   . . . . 3

UAC-20    . . . . 400  . . . . 100  . . . . 20   . . . . 7

XAC-2     . . . . 800  . . . . 90   . . . . 2    . . . . 1

XAC-5     . . . . 700  . . . . 100  . . . . 5    . . . . 1

XAC-10    . . . . 600  . . . . 100  . . . . 10   . . . . 2

XAC-20    . . . . 450  . . . . 100  . . . . 20   . . . . 6

SLaser    . . . . 255  . . . . N/A  . . . . 5    . . . . 2

MLaser    . . . . 510  . . . . N/A  . . . . 7    . . . . 5

LLaser    . . . . 1019 . . . . N/A  . . . . 10   . . . . 12

SPLas     . . . . 204  . . . . N/A  . . . . 3    . . . . 2

MPLas     . . . . 408  . . . . N/A  . . . . 7    . . . . 4

LPLas     . . . . 815  . . . . N/A  . . . . 10   . . . . 10

PPC       . . . . 746  . . . . N/A  . . . . 15   . . . . 15

Gauss     . . . . 1820 . . . . 16   . . . . 15   . . . . 1


Note
----
Damage figures for Auto cannons and missiles assume that the salvo
has a 100% hit rate. In addition, the Damage and Heat figures
were obtained through a helpful Battletech fan (Jon "Gauss Bear"
Ivars), and may differ somewhat from the figures used by the game
engine. As yet Activision have been unable to supply the actual
figures.

This Range business
-------------------
The Ranges quoted are not a lot of use if you don't know the scale that
your radar is working on. Therefore, as far as I've been able to discern,
the range from your position, at the centre of the radar circle to the
small green bar at 12'o'clock are:

Fully Zoomed out, (no Mag.)              500 metres

Fully Zoomed in, (full Mag.)            2000 metres

As you probably guessed, I worked this out by checking the weapon ranges
against when an enemy Mech causes the targeting reticle to turn red,
ie, when it comes into range.

Targeting reticle
-----------------

Green:		Inactive or targeted Mech out of range and/or off target.

Red:		Targeted Mech in range and on Target.

Orange:		Weapon Recycling or Acquiring target


Targeting brackets
------------------
Green targeting brackets indicate a "friendly" target; blue indicates a
"Primary" or "Mission" objective (HPG Uplink that you have to destroy,
etc.); red means an enemy.


Undocumented features
---------------------
You'll have probably sorted some of these out yourself, but here they are
anyway, thanks go to Alvin on the alt.games.video.sony-playstation group.

RAPID FIRE, ALL WEAPONS!!
Hold down both the "Fire" and "Select Weapon" buttons and watch that enemy
Mech's armour fly..... an eye on yourown Mech's temperature wouldn't hurt
either.

GLANCE
Swiftly tap and then hold the "Rotate Torso" button to enable you to
"glance" to the side without actually rotating, or further rotating your
torso.

TARGET CLOSEST ENEMY
Double tap the "Target" button to highlight the closest target. By
default, tapping once will highlight the target closest to the center of
the screen. If there are no targets on screen the computer will then target
the closest enemy

ZOOM OUT
Zoomed in and can't get back out? Quickly tap the "Zoom" button!


The Codes
---------
Game codes, or cheats, are a controversial subject, but in MW2's case I
think some of them should have been standard features in the game,
without having to fiddle around with the joypad and wondering whether or
not you're cheating....Oh well. Here is the full game code list, I'd like
to tell you where it came from, but then I'd have to kill you...    ;)


##XO/A)(UZ		INVINCIBILITY
T#XO/AX(((		EXTRA VARIANTS
#/XO/A4(LY		TARANTULA
T/XO/AZ(#*		ELEMENTAL
#OXO/A))O/		OVERWEIGHT MECHS ALLOWED
TOXO/AX)TU		UNLIMITED AMMO
#XXO/A4)Y+		SLOW HEAT TRACKING
TXXO/AZ)+X		UNLIMITED JUMPJUICE
#YXO/A)YOL		JUMPJETS ON ALL MECHS
T(XO/AXA(=		UNLOCK ALL MISSIONS
#AXO/A4YYA		CRUISE THROTTLE


And there you have it. Do with this document what you will, but if you're
going to distribute it, I'd appreciate it if you kept in one piece.
Thank you Activision for a very good game, and not just a port. Hopefully,
it is now clearer that console owners are not afraid of depth.

					Angus Manwaring.





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